tirsdag 12. mai 2009
On Mortal Kombat vs DC Universe.
Normally games I buy needs to go through a lot of playing over days before I make up my mind about it, but for once it was pretty easy to make up an opinion. Huzzah for popcorngames!
Fresh in mind from seeing Wolverine, and having wanted to try this game out for ages, I found a pretty cheap version and couldn't resist. The game as the trailer shows is pretty much a bog standard fighting game, much like Street Fighter and Mortal Kombat and Tekken and so on. But this time, a proper story mode is included for single player.. Which just had to be experienced. Otherwise it is much like the later Mortal Kombat experiences in how it looks and plays, 3d, the same buttons (2 punches, 2 kicks, block) and the usual takedown and uppercut moves still from Mortal Kombat 1. And some typical Mortal Kombat game weirdness, like Klose Kombat, almost grappling, where on is the aggressor and a minigame where you have to push the buttons that come up to either max damage or get out of the grapple, levelknockdowns like so many other 3d games when you get knocked off the side of the arenas with the same grapplefunction, and Test your Might, where you grab your opponent and run him or her through walls while hammering the buttons. It kinda "reeks" old school here, only in a more flashy finish. (Instead of minigames between fights, for example.)
The most interesting bit in the game is pretty much the story mode. Actually, playing the game wasn't all that different from watching Wolverine, which was what I wanted to check. Mixes of some half assed philosophy, cheesy lines, pride and rage, it's all there, in a good mix between usual Mortal Kombat weirdness and comic book weirdness. Some bits of it really cracked me up when I played through the single player modes, and when you get that on top of just the fighting these kinds of games usually have, it's all good. Another thing I liked is that you don't drown in all kinds of special moves, combos or some kind of superserious approach to playing; it wasn't all that hard to learn the important moves fast, and could get on with cheesy fighting. The game has been labeled as a casual fun fighter, opposed to serious games like Street Fighter with all it's depth. Can't help but agree, there. The voices are pretty good in the game, including the voice acting.
My biggest gripe with the game was the controls.. The xbox pad is downright horrible, and the game didn't help much there. Also how thing "felt" when fighting wasn't always impressive either, to put it mildly. The graphics wasn't really up to par with what I have seen in most other games on the console, it marginally beats Pro Evolution Soccer... The choices of fighters was pretty meek, although finally someone made a fighting game where they didn't stuff in half the lineup with scantily clad females with no character - why no Goro, Kung Lao, and so on? Johnny Cage.. The list goes on. I have never been much of a DC fan, so it wasn't surprising that side was a bit meh. So it was no surprise when I stick with Sub, Scorp and Bar as my favorites even after all these years. And during the storymodes, you play with some characters for 4 matches, but don't get to play all the characters.. Couldn't they just cycle more often, like everyone gets 2 fights? But at least I think the entire lineup fights, which I suppose is good enough.
All in all it is an entertaining game, at least for the first playthrough during the two storymodes.. After that it ends up being mostly a game for not so very serious multiplayer sessions, I can already see this being tonnes of fun with alcohol flowing...